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Three Examples Of A Move To Cloud Computing


Generix: flexibility first and foremost

How to shoot up suppleness into the process of an IT department? Generix, the software publisher, became interested in cloud computing in 2008 when he had to change his servers. The company has moved most of its data to a private “cloud” in eighteen months. “What drove us to adopt virtualization is above all the flexibility and speed of deployment for new services before we oversized our equipment because adding a physical machine took several weeks Now, increasing our capacity is a matter of a few hours at most, “says Florimond de Reau, the system and networks manager. Versions are updated in “serenity.” Simply duplicate the current service and test the update on the copy, so the switchover is unsurprising.

Backelite: a high-speed switch

Backelite, specialized in mobile services, publishes applications for iPhone, Android and Windows 7. The start-up designs services with consultants realize them with creatives and developers and then puts them online. The switch to “cloud computing” has been smoothly conducted: “We started to consider moving to” cloud computing “in March 2010 […]. The offer was able to be deployed in January “, summarizes Thomas Sarlandie, co-founder, and technical director.

Backelite was able to carry its flagship software, BkRender, on a cloud infrastructure to meet the requirements of a large expansion of customers. “The adaptation does not require specialists of the” cloud “, but especially senior profiles. Another advantage is not having to hire 4 or 5 system administrators to manage a fleet of 30 machines that do the same, “he says.

Kobojo: limits quickly reached

Kobojo specializes in the publishing and operation of video games on the social platforms of the Internet. Its specificity? Its activity can vary in a ratio of 1 to 10 in the same day. With more than 1.5 million players, its games are offered on Facebook or Tchatche.com and are the subject of exchanges between users, spawning peaks of use. “When we put a game on Facebook, it can be a total flop or a huge success. This can be seen right away, from the first days of operation. If we are not able to charge quickly, it’s over: if the game does not respond, the user will not come back, “says Sebastien Monteil, technical director of Kobojo.

Although converted to the virtues of the “cloud” for less than a year, the company already perceives the limits and finally uses the cloud only transiently. Because it proves poorly suited to storing large databases. “The volume of our database exceeds 300 GB and Azure [the host, Ed] is not able to manage such a volume in conditions of quality of service,” continues Sebastien Monteil. The cloud does not make it easier to forecast costs. Traffic goes up and billing of bandwidth explodes. That’s why, once the game traffic is stabilized, the company gradually transfers the data to its own “data centers” in order to alleviate both the network and its costs. “The solution goes through a hybrid network, first a public” cloud ” than a private network managed by the company,” says the technical director.

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